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‘Catizen’ Players Angry After Surprise Changes to Telegram Game Airdrop

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Catizen’s path to its upcoming token launch on September 20 has been rocky, with players complaining about a previous delay and other moves. But now some players are up in arms again after the airdrop allocations were revealed, with developer Pluto Studio admitting to criteria changes that weren’t disclosed ahead of time.

Pluto revealed to players Saturday how many tokens they are set to receive when the Telegram game’s CATI token launches on The Open Network. The token isn’t yet live and players don’t know how much each token will be worth when it hits the market on September 20.

However, many players have expressed disappointment on Twitter (aka X) that their share of rewards was lower than expected. CATI will have a total supply of 1 billion tokens, with 305 million tokens circulating at launch—and some players who say they were grinding hard in the Telegram puzzle game thought they’d get a larger share of the pie.

“Rank 6,054 out of 36 million players but got only 39 CATI,” one player claimed. “How can someone call this fair distribution? We need transparency about the token allocation.”

Other players similarly complained of single-digit or double-digital CATI allocations in viral tweets, despite claiming to have played extensive amounts of the game. Quickly, the hashtag “#catizenscam” began trending across Twitter.

But the complaints aren’t only focused on the number of tokens allocated to players. They also came following changes to the token distribution model and allocation criteria that were not previously communicated.

Pluto had previously announced that 43% of the token supply would be given to the community—but Friday’s announcement that only about 30% of the supply would be circulating at launch raised plenty of questions among players.

Over the weekend, the developers clarified that 43% of the supply will be allocated to “airdrop and ecosystem,” but that the total includes the 90 million tokens (9% of total supply) being offered to Binance customers who stake coins via a Launchpool rewards campaign. That promotion was just announced on Friday.

Just 15% of the total supply (or 150 million tokens) will be used for the initial airdrop to players, with more granted as play-to-earn rewards in quarterly in-game seasons.

There’s a further change drawing scorn from some players. Previously, Catizen’s team said that players’ in-game vKitty earning rate—which is boosted by playing the cat-matching puzzle game—would be the primary determinant in airdrop allocations.

But early Sunday, after the airdrop allocations had been revealed to players, Pluto said that it had actually changed the design of the airdrop after discovering that some players had used means to artificially boost their earnings.

“During the data review for this CATI airdrop, we discovered that numerous bot accounts exploited this public rule by using scripts to boost their vKitty profit speed, attempting to gain a disproportionate amount of CATI tokens,” it wrote. “In this situation, following the original airdrop criterion would significantly undermine the benefits of genuine players and community supporters!”

As such, the airdrop criteria was shifted to minimize the vKitty profit speed, and instead focus on “factors that more accurately reflect genuine player activities, such as: on-chain interactions, task completions, and fish coin purchases and consumption.”

Because some of those criteria are based around spending money in the game—and Pluto had recently boasted of earning some $27 million from paying players—used unhappy with their airdrop allocations complained that Catizens team had executed a bait-and-switch at the expense of those who had invested time rather than money.

Decrypt reached out to Pluto Studio for comment on the complaints and changes, including why it did not instead ban players who had cheated rather than alter the criteria for all users—but did not receive an immediate response.

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‘MemeBattle’ Pixelverse Card Game on Base Features Brett and Other Meme Mascots

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Crypto gaming franchise Pixelverse is launching a new tactical deck builder game that transforms popular cryptocurrency memes into playable characters, the firm announced Thursday.

MemeBattle will feature characters based on the mascots of Base network meme coins, including Brett, Toshi, Keyboard Cat, Dog in Me, Mr. Miggles, Mochi, Ski Mask Dog, and Mochi.

Players will be able to build squads using the meme coin-based characters and compete in battles to earn rewards. Characters from other crypto projects including Pudgy Penguins, Turbo, and Mew will also be featured.

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Promotional artwork showing meme coin mascot Brett. Image: Pixelverse

A Pixelverse representative told Decrypt that the game will launch in January with 10 playable meme coin characters in the initial release.

Base is a prominent Ethereum layer-2 scaling network launched by Coinbase, the popular crypto exchange. The upcoming game builds on Pixelverse’s previous success with PixelTap, a Telegram mini-game that attracted millions of players earlier this year ahead of the project’s PIXFI token launch. Pixelverse also has its own, titular flagship metaverse game.

“Base offers a trusted, scalable platform with low fees and seamless wallet integration, making it the ideal choice for founders in Web3 gaming,” said Pixelverse co-founder Kori Leon, in a statement. “We were excited to work with Brett and other leading meme coins as we’re embracing their rise as digital cultural icons.”

Pixelverse has secured funding from crypto exchange Gate.io’s $50 million Meme Fund, which aims to support meme creators and community-focused projects. Pixelverse has also received backing from venture capital firms including Delphi Ventures and Mechanism Capital.

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Telegram Game ‘TapSwap’ Sets Token Launch and Airdrop for January

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Popular Telegram tap-to-earn game TapSwap revealed it will launch its TAPS token on The Open Network (TON) alongside an airdrop of rewards for players in the second half of January 2025. 

TAPS will become a critical resource in the TapSwap ecosystem, the developers said, granting holders access to tournaments, staking rewards, and governance participation. 

Whether or not a player receives the TAPS airdrop will be determined by the player’s overall engagement within TapSwap—in other words, how often a player interacted within TapSwap or played the game. Users will need to connect their wallet to receive the airdrop.

What started as a tap-to-earn game on Telegram, in which users repeatedly tap a button on the screen to earn in-game coins, has since evolved. In August, the game added a city builder mode called “Tappy Town,” and achievements accrued through that experience will also affect the likelihood of receiving a TAPS airdrop. 

Alongside the airdrop, the game’s evolution is expected to continue. TapSwap is transitioning into a skill-based platform, offering competitive tournaments to players and “leaving traditional pay-to-win models behind,” a representative for the game told Decrypt. 

The platform has amassed more than 50 million users globally since its launch in February.

Telegram gaming and participation on The Open Network has blossomed this year, led by popular mini apps and games like Hamster Kombat and Notcoin. Notcoin famously dropped more than 35 million players over 80 billion tokens earlier this year, gaining listings from Binance and OKX in the process. 

The Open Network is a layer-1 network created by Nikolai and Pavel Durov, the co-founders of messaging app Telegram. While development began internally, the company dropped the project in 2020 under regulatory scrutiny, leading a community of external developers to continue building the ecosystem.

Its native token, Toncoin (TON), has risen nearly 200% in the last year, pushing it to more than a $16 billion market cap. That’s made it the 16th-largest crypto asset by market capitalization, according to CoinGecko. 

Edited by Andrew Hayward

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Battle Royale Shooter ‘Off the Grid’ Gets Biggest Update Yet—Here’s What’s New

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Avalanche-based battle royale shooter Off the Grid has launched its most significant update since entering early access in October. Patch notes reviewed by Decrypt note that the game has reworked how scoped weapons work, added what developer Gunzilla Games framed as a notable performance boost, and made a number of weapon balance changes.

After entering early access in October, Off the Grid attracted mainstream attention with tons of clips that showcased the game’s unique mechanics going viral. This helped contribute to the title topping the Epic Games free-to-play PC game list, even surpassing Epic’s own mega-hit Fortnite in the process.

At its core, Off the Grid is a third-person shooter. However, scoped weapons—such as the sniper rifles—require some first-person elements. In previous builds, this has largely been ignored by the player base, as it felt jarring to go from third to first person. Even then, it didn’t feel like much of an advantage.

This system has been significantly reworked in what the team is calling Proper First-Person Perspective in Aim Down Sights mode—also known as TrueFPV. From gameplay seen by Decrypt, it does appear to be a marked improvement, giving scoped weapons a much better feel for players than in previous builds.

With this major rework, there are now new reticles, tweaks to field of vision, and accuracy changes. Namely, aim assist has been improved for controller players—although some users in the game’s official Discord server believe this is too overpowered in its current form.

An underrated but noticeable change comes with improvements to weapon sway and camera shake when using the weapon. This gives fighting a much more intense feel.

A prominent criticism of the game up until this point has been its poor performance, particularly on PC. In this update, the game promises a 10% to 20% frames-per-second (FPS) boost. On consoles, this comes in the form of fidelity and performance modes, with the former seeing a 10% frame boost and the latter marking as much as a 40% improvement.

Player backpacks have also received changes, mostly regarding visual effects to better communicate their purpose; for example, the limb accelerator backpack shows when a cyberlimb is being charged. That said, the Gridshield Backpack has been nerfed to only reduce 50% of zone damage, compared to its previous full protection.

Lastly, the patch notes have four pages worth of weapon and cyberlimb changes that are sure to mix up the meta. On top of this, in-game movement has received a number of changes, which has led to Discord users complaining that the game feels slower than before. 

These changes, the document says, are in preparation for an upcoming ranked mode.

Edited by Andrew Hayward

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