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Ethereum Game ‘Space Nation Online’ Is First Step for a Star Wars-Like Epic IP

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Space Nation, a budding transmedia franchise, has “soft launched” its massively multiplayer online role-playing game (MMORPG) Space Nation Online as it eyes up the goal of becoming the next Star Wars. The developers believe that the newly released game, built on blockchain, will be the centerpiece to its expanding sci-fi IP.

Space Nation Online will spend 12 weeks in this soft-launched phase as the team limits player access and stabilizes the in-game economy. Once this is complete, the game—built on Ethereum scaling network Immutable zkEVM—will be set up for a global launch that will attempt to bring in a wider Web2 audience.

The MMO will serve as the core experience in the broader Space Nation franchise, which has a series of animated shorts, spinoff games, and a TV series in the works. While the sci-fi IP has its sights set on becoming the next Star Wars, the game looks to improve on the classic MMORPG World of Warcraft by implementing a web3 powered economy.

Large spacecraft in space
Space Nation Online has you battling for galactic dominance. Image: Space Nation

Space Nation co-founder and CEO Jerome Wu previously worked as a senior project manager at Blizzard Entertainment in charge of World of Warcraft’s operations in China. From this, he believes to have identified what makes games in this genre tick—and where to improve them.

During his time at Blizzard, he noticed that players would complain that World of Warcraft felt like a job as they performed monotonous tasks for hours to grind the ranks. Space Nation Online’s economy aims to improve on this by making these tasks have a high return on investment, while the more fun and compelling tasks have much lower returns.

This means that players can choose to play the game like any other MMORPG, albeit with more rewards for the monotonous resource gathering, or simply buy these resources off players in order to focus on the most fun parts of the game.

“[Some people] just want to become the guild leader, lead their team to success, and try to become the conqueror of the galaxy. Those people just play for fun,” Wu told Decrypt. “But there are lots of people wanting to do play-to-earn.”

For example, miners may spend hours gathering minerals that they can sell to other people who need them to create weapons and ships. In return, the miner will receive the in-game currency CHR that can be exchanged for fiat at any time—meaning users can engage in play-to-earn without directly interacting with Web3 tech.

“MMORPGs are a virtual society. There’s different types of players, different types of people,” Wu explained. “There’s a division of labor, and players will be free to choose what positions they want to be in.”

The team aims to create a virtual economy worth billions of dollars, similar to World of Warcraft and Fantasy Westward Journey, a Chinese MMORPG that helped inspire Space Nation Online’s economic model. But Wu believes that its crypto elements will make it more efficient. 

“There will be a Web3 MMORPG game that will achieve a virtual economy at this level or even bigger,” Wu told Decrypt. “I believe this is very important for future human society, for the future gaming industry. Because the metaverse will come eventually, and [building] a virtual economy inside a real virtual society will be super special.”

This will all accumulate into an intergalactic battle within the evolving Space Nation universe. Player-organized guilds will compete to occupy planets in the quest to become the dominant force in the galaxy. Wu explained that previous guild battles, during the game’s closed betas, have already seen 200 ships fighting each other—but he expects these battles to only get more epic with the soft launch.

Screengrab of Space Nation Online while manning a space ship.
Battle for your guild. Image: Space Nation.

Set in the Telikos Cluster, a distant galaxy, Space Nation tells the tale of humanity taking refuge after the solar system was obliterated by aliens. The MMORPG picks up from here as players battle one another, enemy factions, and countless aliens as they attempt to colonize the galaxy in the hopes of restarting civilization. 

While the team is “laser focused” on the MMORPG, the other experiences are on the back burner. But a number of animated shorts have already been released—starring Zoey, one of Decrypt’s favorite characters from our earlier playtest—and a screenplay for a prequel TV show is in the works by Roland Emmerich, who’s known for directing the films “Stargate,” “2012,” and “Independence Day.” This is the start of the quest to turn Space Nation into a household name.

“When the U.S. and the Soviet Union started [the Space Race during] the Cold War, there were a lot of sci-fi IPs appearing,” Wu said. “Now with Elon [Musk’s SpaceX] and Blue Origin, with all these rockets and satellites, there unfortunately hasn’t been a new [big sci-fi opera] IP. So I think this is a great opportunity for us.”

Edited by Andrew Hayward

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‘MemeBattle’ Pixelverse Card Game on Base Features Brett and Other Meme Mascots

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Crypto gaming franchise Pixelverse is launching a new tactical deck builder game that transforms popular cryptocurrency memes into playable characters, the firm announced Thursday.

MemeBattle will feature characters based on the mascots of Base network meme coins, including Brett, Toshi, Keyboard Cat, Dog in Me, Mr. Miggles, Mochi, Ski Mask Dog, and Mochi.

Players will be able to build squads using the meme coin-based characters and compete in battles to earn rewards. Characters from other crypto projects including Pudgy Penguins, Turbo, and Mew will also be featured.

Pixelverse
Promotional artwork showing meme coin mascot Brett. Image: Pixelverse

A Pixelverse representative told Decrypt that the game will launch in January with 10 playable meme coin characters in the initial release.

Base is a prominent Ethereum layer-2 scaling network launched by Coinbase, the popular crypto exchange. The upcoming game builds on Pixelverse’s previous success with PixelTap, a Telegram mini-game that attracted millions of players earlier this year ahead of the project’s PIXFI token launch. Pixelverse also has its own, titular flagship metaverse game.

“Base offers a trusted, scalable platform with low fees and seamless wallet integration, making it the ideal choice for founders in Web3 gaming,” said Pixelverse co-founder Kori Leon, in a statement. “We were excited to work with Brett and other leading meme coins as we’re embracing their rise as digital cultural icons.”

Pixelverse has secured funding from crypto exchange Gate.io’s $50 million Meme Fund, which aims to support meme creators and community-focused projects. Pixelverse has also received backing from venture capital firms including Delphi Ventures and Mechanism Capital.

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Telegram Game ‘TapSwap’ Sets Token Launch and Airdrop for January

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Popular Telegram tap-to-earn game TapSwap revealed it will launch its TAPS token on The Open Network (TON) alongside an airdrop of rewards for players in the second half of January 2025. 

TAPS will become a critical resource in the TapSwap ecosystem, the developers said, granting holders access to tournaments, staking rewards, and governance participation. 

Whether or not a player receives the TAPS airdrop will be determined by the player’s overall engagement within TapSwap—in other words, how often a player interacted within TapSwap or played the game. Users will need to connect their wallet to receive the airdrop.

What started as a tap-to-earn game on Telegram, in which users repeatedly tap a button on the screen to earn in-game coins, has since evolved. In August, the game added a city builder mode called “Tappy Town,” and achievements accrued through that experience will also affect the likelihood of receiving a TAPS airdrop. 

Alongside the airdrop, the game’s evolution is expected to continue. TapSwap is transitioning into a skill-based platform, offering competitive tournaments to players and “leaving traditional pay-to-win models behind,” a representative for the game told Decrypt. 

The platform has amassed more than 50 million users globally since its launch in February.

Telegram gaming and participation on The Open Network has blossomed this year, led by popular mini apps and games like Hamster Kombat and Notcoin. Notcoin famously dropped more than 35 million players over 80 billion tokens earlier this year, gaining listings from Binance and OKX in the process. 

The Open Network is a layer-1 network created by Nikolai and Pavel Durov, the co-founders of messaging app Telegram. While development began internally, the company dropped the project in 2020 under regulatory scrutiny, leading a community of external developers to continue building the ecosystem.

Its native token, Toncoin (TON), has risen nearly 200% in the last year, pushing it to more than a $16 billion market cap. That’s made it the 16th-largest crypto asset by market capitalization, according to CoinGecko. 

Edited by Andrew Hayward

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Battle Royale Shooter ‘Off the Grid’ Gets Biggest Update Yet—Here’s What’s New

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Avalanche-based battle royale shooter Off the Grid has launched its most significant update since entering early access in October. Patch notes reviewed by Decrypt note that the game has reworked how scoped weapons work, added what developer Gunzilla Games framed as a notable performance boost, and made a number of weapon balance changes.

After entering early access in October, Off the Grid attracted mainstream attention with tons of clips that showcased the game’s unique mechanics going viral. This helped contribute to the title topping the Epic Games free-to-play PC game list, even surpassing Epic’s own mega-hit Fortnite in the process.

At its core, Off the Grid is a third-person shooter. However, scoped weapons—such as the sniper rifles—require some first-person elements. In previous builds, this has largely been ignored by the player base, as it felt jarring to go from third to first person. Even then, it didn’t feel like much of an advantage.

This system has been significantly reworked in what the team is calling Proper First-Person Perspective in Aim Down Sights mode—also known as TrueFPV. From gameplay seen by Decrypt, it does appear to be a marked improvement, giving scoped weapons a much better feel for players than in previous builds.

With this major rework, there are now new reticles, tweaks to field of vision, and accuracy changes. Namely, aim assist has been improved for controller players—although some users in the game’s official Discord server believe this is too overpowered in its current form.

An underrated but noticeable change comes with improvements to weapon sway and camera shake when using the weapon. This gives fighting a much more intense feel.

A prominent criticism of the game up until this point has been its poor performance, particularly on PC. In this update, the game promises a 10% to 20% frames-per-second (FPS) boost. On consoles, this comes in the form of fidelity and performance modes, with the former seeing a 10% frame boost and the latter marking as much as a 40% improvement.

Player backpacks have also received changes, mostly regarding visual effects to better communicate their purpose; for example, the limb accelerator backpack shows when a cyberlimb is being charged. That said, the Gridshield Backpack has been nerfed to only reduce 50% of zone damage, compared to its previous full protection.

Lastly, the patch notes have four pages worth of weapon and cyberlimb changes that are sure to mix up the meta. On top of this, in-game movement has received a number of changes, which has led to Discord users complaining that the game feels slower than before. 

These changes, the document says, are in preparation for an upcoming ranked mode.

Edited by Andrew Hayward

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