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Should You Play Ethereum Farming Game ‘Pixels’ If You Don’t Care About Crypto?

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I’m not a crypto guy. I don’t have a wallet and I haven’t invested in Bitcoin, Ethereum, or any silly meme coins. And while I love video games and have written about them for years, the world of crypto gaming is uncharted territory for me.

As such, Pixels—the Ethereum-based online farming game—is something new for me, though it immediately reminds me of another hugely popular game: Pixels is essentially the charming indie gem Stardew Valley, but with a crypto twist.

I cannot stress how similar this game is, visually and mechanically, to Stardew Valley. I’ve been playing both games in recent weeks to see how much the crypto element changes the game, whether it’s an improvement or detriment to enjoyment—and whether “Web2 gamers” like myself can enjoy Pixels without knowing or handling crypto.

Is Pixels worth playing if you don’t care about crypto? And did it ultimately make me want to engage with this space on a deeper level? Here’s my take.

First steps

Getting started in Pixels is easy enough. Kind of. All you have to do is head to the Pixels site, punch in your email address or phone number, and you’re in. You don’t currently need a crypto wallet to play, though the login screen mentions that a Ronin wallet will soon be needed. That could be a future hurdle for anyone who doesn’t want to touch the tech.

A screenshot from Pixels. Image: Decrypt

There’s some quick onboarding to the game’s major currencies—popberries, gems, and coins, plus the on-chain PIXEL token on Ethereum that players can earn (and that’s worth real money). Gems are the currency that you can purchase through external means and are used to buy cosmetic items and such. Popberries you’ll grow, and coins you’ll obtain by fulfilling orders.

So how do you fulfill orders? A helpful non-playable character (NPC) guide named Barney walks you through using basic tools. When I say that Pixels feels exactly like Stardew Valley, you’ll see what I mean here. Your first suite of tools includes a rusty watering can and a basic axe, pickaxe, and shears—nearly the same set of starting tools as in Stardew, and even the naming of the rusty watering can is the same. There’s no hoe, though, because you have to use coins to purchase new soil squares.

Your small plot of land comes with a house, six soil squares, four trees, and a mine. The mine isn’t something you go into—you just send a cart in there, and a random number generator determines whether you get one of a number of ores, rocks, and the like.

A cold place

In some ways, Pixels offers some nice convenience elements compared to Stardew. Where Stardew wants you to walk between different places, you can move between your farm and the city in Pixels with just a couple of quick clicks. The game also doesn’t seem as concerned about you being close to your trees, mine, or plots to interact with them. With that said, they’re much larger than Stardew—but you can click on stuff really fast if you want.

A screenshot from Pixels. Image: Decrypt

But the similarities to Stardew are largely superficial. Yes, you’re farming, logging, and mining, and you level those skills up to perform them more quickly or to build more complex items. You also have an energy bar to determine how much stuff you can do in a given sitting. 

But you aren’t building relationships with other characters—one of Stardew Valley’s most rewarding aspects. There’s also no passage of time. Stardew Valley has a day and night cycle, as well as seasons that change the look of the game significantly. After a long spelunking adventure in the game’s cave system, you’ll come out to near total darkness. The relationships and passage of time help to make Stardew Valley feel like a real, warm place.

Pixels, in comparison, feels like a liminal space—but not in the cool, spooky way. The few NPCs that exist are purely functional, standing in for menus for acts like shopping or trading gems. They have no personality. Since you buy things through their benches rather than through the NPCs directly, it also feels like there’s no reason for them to be there.

And with no passage of time, it’s always daytime. You never sleep, and the lack of seasons make the game feel endless. How long have I been here? A week? A year? Where Stardew Valley is a place I’d love to hang out, Pixels feels like a weird, creepy dream.

Crypto rules everything around me

When you get down to it, Pixels is mostly a series of timers. Before long, you’ll have a stoneworking oven, a woodworking bench, and a metalworking bench in your house. But mostly what you’re doing is just clicking on them to produce one thing at a time, on a pretty lengthy timer. The list of items is small to start with, and grows slowly.

This is also an online-only game. It’s available only through a browser, and when you head to town, you’ll find swarms of other players zipping around in bizarre outfits they’ve purchased with their gems—or displaying their owned NFT avatars.

A screenshot from Pixels. Image: Decrypt

Anything resembling fun and progression is locked behind gems. Doing enough in the game to make gems in Pixels at the beginning is, as far as I can tell, impossible. It’ll be dozens of hours before you can even consider the idea.

Interacting with currencies feels like the primary goal of Pixels, and gameplay comes second to that aim. If you want to interact with the game, it’s all but necessary that you interact with the crypto/NFT elements of it. Simply put, Stardew Valley offers a similar experience mechanically, but is much more feature-rich and much more rewarding in every way.

Because I’m not particularly interested in cryptocurrency, there’s not really a reason for me to continue to play Pixels. Stardew Valley does everything Pixels does, but adds warmth to it. It’s about building a community at least as much as it is about farming fruits and vegetables, making this mechanical imitation feel hollow in its current form.

Pixels really feels about how I expected a crypto game to feel—empty and repetitive. And it’s not that crypto games can’t be good! There’s certainly room out there for someone to crack the question of what gameplay loop would work in a game where you play to earn real-world cryptocurrency. But the derivative Pixels, no matter how charming it may look, isn’t it.

Edited by Andrew Hayward

Editor’s note: For another take on Pixels from someone who is already immersed in the world of crypto, be sure to read our original review from February 2024.

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7 Best Free Games to Play on Xbox Series X and S

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Microsoft has lowered the bar to gain access to lots of games on Xbox with an Xbox Game Pass—for just $10 a month, users can pick up a whole bunch.

Still, you’re looking at $120 a year minimum to get gaming on a system that probably cost you $500. 

Even if great games are worth the money, our budgets only stretch so far. You can get games like Forza Horizon 5 or Starfield that will last hundreds of hours, but even then, those may only keep your attention for so long.

That’s where free-to-play games come in. Free-to-play once meant a “short Flash game that you can play in a browser.” Now, the term really just means a game that you can start playing without spending a cent, and there are some serious bangers.

While free-to-play is far from a quality marker, it’s no longer a promise of a subpar title either. There are free-to-play games that can roll with the best of them.

Here are our favorite free games on Xbox Series X and S right now.

(Editor’s note: All of the games on this list are traditional “Web2” games with no crypto elements. However, if you’re looking for a compelling crypto game on Xbox Series X/S, Off the Grid just launched in early access and could be a future contender for this list.)

Call of Duty: Warzone 2.0

We offer up a few different ways to fire video game guns at friends and strangers, and each has its own appeal. But there’s nothing quite like Call of Duty in terms of tone and feel. 

Party up with your friends and live out your Tier 1 Operator fantasies, parachuting into a war-torn city to battle other soldiers of fortune. It’s like paintball, except all the paint is red, and you don’t leave with a bunch of welts on your back.

Fall Guys

Sometimes, gaming is about winning. Other times, it’s about being a smol bean and pushing your friends off of stuff. That’s what Fall Guys is for. Fall Guys is, in short, a video game version of shows like “Takeshi’s Castle” (aka “MXC”). 

You inhabit the body of a bean-shaped character and are tasked with completing different events like keeping out of the water, staying on falling platforms, completing obstacle courses, or keeping the other teams from completing an event before your team can. 

Every one of the games is silly slapstick action, thanks in part to how goofy the bean-shaped characters look. If you want to spend money on skins for your bean, you can—but it hardly feels necessary.

The Finals

If you’re an old kid, then you might remember “American Gladiators,” a game show that pits everyday athletes against trained, body-building athletes in a variety of physical events. 

The Finals is kind of like that. This online multiplayer FPS is a sort of virtual tournament—hence the name. Teams, usually of three players, drop into the map for an event like Capture the Flag.

Here’s the twist: Almost everything in front of you can be destroyed, up to and including full buildings. Grenades, mines, and the largest of the three character types can all destroy walls, meaning that simply being in another room isn’t the security blanket you’re used to in other shooters.

Fortnite

Fortnite might be a top-tier battle royale shooter, but it’s also a constantly evolving game. 

As we write this, you can use Iron Man’s boots or Leatherface’s chainsaw to zip around the map. Before that, we had things like the Omni-Gear from “Attack on Titan” and cyberpunk swords that let you dash around. Weapons filter in and out, and locations evolve. Every once in a while, the map completely changes.

You can play Fortnite alone or with up to four players. You can play it with or without building functionality. There are also countless user-created modes, alongside official things like Fortnite Festival and Rocket Racing. 

You can try to resist buying skins, but if you’re having fun with the game, its hard to say no when Epic Games adds a skin of your favorite character to the game, whether it be Jack Skellington, RoboCop, or Marcus Fenix from Gears of War.

Path of Exile

Sure, Diablo IV is on Xbox Game Pass—but you don’t need to pay for the pass to get an authentic action RPG experience. Path of Exile is an isometric, always-online action game in the style of the Diablo series. 

While there are ways to spend money, you can finish the campaign without cracking open your wallet. The game also has a monstrous skill tree that will give you practically infinite options if you like tinkering with your character. 

The Sims 4

If you don’t want to shoot guns or swing swords, though, The Sims 4 might be your best bet. 

As of 2022, The Sims 4 is a free-to-play game available on various consoles and platforms. This base download still offers everything it did at launch. If it hooks you, though, publisher EA has piles and piles of expansions and object packs to let you live out your perfect digital life.

Warframe

If you like deep, detailed game lore but don’t want to spend money, then Warframe is your jam. 

This third-person action RPG puts you into a Warframe, which is basically a biomechanical ninja suit. You can dash and jump around to explore, focus on customizing your character, and engage in player-vs-player combat. 

Since its release, the game has received massive support from its developer, with updates that have added piles and piles of lore to consume and explore.

Edited by Sebastian Sinclair

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‘Nyan Heroes’ Returns to Epic Games Store With New Playtest, Solana Token Rewards

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Feline hero shooter Nyan Heroes is now open for its third playtest period, which adds a new game mode, two characters, and more gameplay features. This also marks the beginning of the project’s third airdrop campaign wave, where players will be able to earn Solana-based NYAN tokens by completing in-game quests.

Nyan Heroes is a free-to-play, Overwatch-style shooter in which players embody a cat piloting a mech suit. Developed by 9 Lives Interactive, the game broke into the top 30 titles on the Epic Games Store during its last playtest. This was followed by a token launch and airdrop to those who participated in the playtest campaign.

With the game’s third playtest, a new airdrop campaign has begun and will run until September 25. By completing weekly and daily missions, which will take place primarily within the game itself, players will be able to earn their share of NYAN tokens during the next airdrop. 

The third playtest sees major updates and new features added to the game—most notably, two new characters (or guardians) called Ayana and Yuri.

Anyana is a speedy scout cat pilot that gets ahead of combat, scoping out the enemy to help her teammates. One of her abilities increases the player’s movement speed, as she stuns enemies she passes through; her ultimate attack launches her from the sky, causing electric damage to the area around her.

Yuri, a mage guardian, was my favorite addition to the playtest. This character can cast spells, and best of all, teleport around the map. This mechanic was a lot of fun to play with as you could grab an SMG or shotgun, get behind the enemy, and catch them by surprise. 

New Mage guardian overview.
A look at the new mage guardian. Image: Nyan Heroes.

This update also sees a new game mode added to rotation: Payload. Much like in hero shooters of the past, like Team Fortress 2 and Overwatch, two teams battle it out to push a payload across the map, with the team pushing it furthest winning out.

The addition of this game mode, the team says, is the first step in 9 Lives’ mission to balance the game to work across multiple different modes and styles.

Other new features have also been added in this playtest, including a new map, guardian audio lines, and an “embark” mechanic that sees cats that have disembarked from their mech hopping on the backs of ally suits.

Another major feature is the addition of customizable “augments,” which are equipable small stat boosts for your characters that you are randomly dropped while playing the game. The team admits that this will be a key challenge of balancing during this playtest, as they want this mechanic to feel noticeable without being unfair.

From playing the latest playtest, it feels more polished than back in May as the game appears to be taking shape while in this pre-alpha state. Namely, the wall running mechanic felt smoother in this build of the game, and I found myself wanting to experiment with it more than in the last playtest—although there was no official word on this being a tweaked mechanic.

For now, the team is focused on rolling out playtest three and wouldn’t estimate when the game will enter beta, let alone when it will be ready to fully launch. This is largely due to the game being created by what Arianne Garin, marketing manager at 9 Lives, called a “small team” of around 60 people, but the company is looking to hire in a number of roles to help push the game to the next level.

Edited by Andrew Hayward

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